Clan Overview

Review clan requirements, expected rewards, and saved Epic encounter plans across the full activity cycle.

1

Plan Setup

Manage a clan profile, planning period, and resource priorities.

Resources to displayThe selection changes the dashboard only—not the norm calculations.
2

Clan Requirements

Record the clan’s point and chest requirements. Zero values are excluded.

Epic Monster Events6-day and 24-day cadence
Plan Epic encounters in the Battle CalculatorThe calculator is the authoritative place to compare armies, revival strategies, costs, and net resources. Saved plans flow back into this overview.
Open Battle Calculator
Events shown
EventNorm valueUnitBasisCalculated result
Crypts & CitadelsAdd each chest requirement used by the clan

Each completed activity produces one chest for every clan member.

Tinman / AncientsEach defeated Tinman advances one level, capped at 250
3

Overview Dashboard

All resource values are per member per 6-day cycle.

Gross Resources

Expected resources received per member, before individual battle costs.

Epic encounter planning status
EventNormAttacksSelected strategyStatus
Gross resource data

Resource totals use average rewards per chest. Missing reward values are treated as zero. A 24-day event contributes one quarter of its resource value to a 6-day planning period; actual chest payouts remain whole numbers.

4

Reference Data

Expand a source table to review the values used by the planner.

Epic Monster Norm DataPoints, chests, and cadence
EventEpicCadenceTotal pointsTotal chestsPoints/chest
Tinman Level DataLevels 1–250
LevelPointsChest typeKill chests
Chest Reward AveragesSearch and filter compiled opening data

Values are the average amount received per chest. Missing rewards are treated as zero by the planner.

Reward
0chests shown
0chest types

Showing all compiled rewards

Mobile tip

Swipe left and right across the table to see additional reward columns. Selecting a specific reward above reduces the table to the chest information plus that reward.